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-rw-r--r--compton/.config/compton.conf152
1 files changed, 68 insertions, 84 deletions
diff --git a/compton/.config/compton.conf b/compton/.config/compton.conf
index 9751518..cc0e8fa 100644
--- a/compton/.config/compton.conf
+++ b/compton/.config/compton.conf
@@ -1,91 +1,75 @@
1# Shadow 1## SHADOWS
2#shadow = true; # Enabled client-side shadows on windows. 2shadow = true;
3#no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows. 3shadow-radius = 0.5;
4#no-dnd-shadow = true; # Don't draw shadows on DND windows. 4shadow-offset-x = 1;
5#clear-shadow = true; # Zero the part of the shadow's mask behind the 5shadow-offset-y = 1;
6 # window. Fix some weirdness with ARGB windows. 6shadow-opacity = 0.65;
7#shadow-radius = 7; # The blur radius for shadows. (default 12) 7log-level = "warn";
8#shadow-offset-x = -7; # The left offset for shadows. (default -15) 8shadow-exclude = [
9#shadow-offset-y = -7; # The top offset for shadows. (default -15) 9 "name = 'Notification'",
10# shadow-opacity = 0.7; # The translucency for shadows. (default .75) 10 "class_g = 'conky'",
11# shadow-red = 0.0; # Red color value of shadow. (0.0 - 1.0, defaults to 0) 11 "class_g ?= 'Notify-osd'",
12# shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0) 12 "class_g = 'Cairo-clock'",
13# shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0) 13 "class_g ?= 'slop'",
14#shadow-exclude = [ "n:e:Notification" ]; # Exclude conditions for shadows. 14 "name = 'polybar'",
15# shadow-exclude = "n:e:Notification"; 15 "name = 'Polybar tray window'",
16#shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows 16 "class_g ?= 'Rofi'",
17 # (see also: --detect-rounded-corners) 17 "class_g ?= 'dwm'",
18 "class_g = 'Firefox' && argb",
19 "_GTK_FRAME_EXTENTS@:c"
20];
18 21
19# Opacity 22## OPACITY
20# menu-opacity = 0.9; # The opacity for menus. (default 1.0) 23frame-opacity = 1.0;
21# inactive-opacity = 0.9; # Default opacity of inactive windows. (0.0 - 1.0) 24inactive-opacity-override = false;
22# active-opacity = 0.8; # Default opacity for active windows. (0.0 - 1.0) 25blur-background = true;
23# frame-opacity = 0.8; # Opacity of window titlebars and borders. (0.1 - 1.0) 26blur-strength = 3;
24# inactive-opacity-override = true; # Let inactive opacity set by 'inactive-opacity' overrides 27blur-kern = "3x3box";
25 # value of _NET_WM_OPACITY. Bad choice. 28blur-background-exclude = [
26alpha-step = 0.06; # XRender backend: Step size for alpha pictures. Increasing 29 "class_g ?= 'slop'",
27 # it may result in less X resource usage, 30 "name = 'polybar'",
28 # Yet fading may look bad. 31 "name = 'Polybar tray window'",
29#inactive-dim = 0.2; # Dim inactive windows. (0.0 - 1.0) 32 "class_g = 'conky'",
30#inactive-dim-fixed = true; # Do not let dimness adjust based on window opacity. 33 "class_g ?= 'Rofi'",
31blur-background = true; # Blur background of transparent windows. 34 "class_g ?= 'zoom'"
32 # Bad performance with X Render backend. 35];
33 # GLX backend is preferred. 36opacity-rule = [
34# blur-background-frame = true; # Blur background of opaque windows with transparent 37 "40:class_g = 'Bspwm' && class_i = 'presel_feedback'",
35 # frames as well. 38 "100:class_g = 'URxvt' && focused",
36blur-background-fixed = false; # Do not let blur radius adjust based on window opacity. 39 "85:class_g = 'URxvt' && !focused"
37blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ]; 40];
38 # Exclude conditions for background blur.
39 41
40# Fading 42## FADING
41fading = true; # Fade windows during opacity changes. 43fading = true;
42# fade-delta = 30; # The time between steps in a fade in milliseconds. (default 10). 44fade-in-step = 0.03;
43fade-in-step = 0.03; # Opacity change between steps while fading in. (default 0.028). 45fade-out-step = 0.03;
44fade-out-step = 0.03; # Opacity change between steps while fading out. (default 0.03). 46fade-exclude = [ ];
45# no-fading-openclose = true; # Avoid fade windows in/out when opening/closing.
46fade-exclude = [ ]; # Exclude conditions for fading.
47 47
48# Other 48## GLX
49backend = "glx" # Backend to use: "xrender" or "glx". GLX backend is typically 49glx-no-stencil = true;
50 # much faster but depends on a sane driver. 50glx-no-rebind-pixmap = true;
51mark-wmwin-focused = true; # Try to detect WM windows and mark them as active. 51use-damage = true;
52mark-ovredir-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus).
53use-ewmh-active-win = false; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused
54 # instead of using FocusIn/Out events. Usually more reliable but
55 # depends on a EWMH-compliant WM.
56detect-rounded-corners = true; # Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on.
57detect-client-opacity = true; # Detect _NET_WM_OPACITY on client windows, useful for window
58 # managers not passing _NET_WM_OPACITY of client windows to frame
59 # windows.
60refresh-rate = 0; # For --sw-opti: Specify refresh rate of the screen. 0 for auto.
61vsync = "none"; # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc"
62 # See man page for more details.
63dbe = false; # Enable DBE painting mode. Rarely needed.
64paint-on-overlay = false; # Painting on X Composite overlay window. Recommended.
65sw-opti = false; # Limit compton to repaint at most once every 1 / refresh_rate.
66 # Incompatible with certain VSync methods.
67unredir-if-possible = false; # Unredirect all windows if a full-screen opaque window is
68 # detected, to maximize performance for full-screen windows.
69focus-exclude = [ ]; # A list of conditions of windows that should always be considered
70 # focused.
71detect-transient = true; # Use WM_TRANSIENT_FOR to group windows, and consider windows in
72 # the same group focused at the same time.
73detect-client-leader = true; # Use WM_CLIENT_LEADER to group windows.
74invert-color-include = [ ]; # Conditions for windows to be painted with inverted color.
75 52
76# GLX backend # GLX backend fine-tune options. See man page for more info. 53## WINDOW TYPES
77# glx-no-stencil = true; # Recommended.
78glx-copy-from-front = false; # Useful with --glx-swap-method,
79# glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync.
80# glx-no-rebind-pixmap = true; # Recommended if it works.
81glx-swap-method = "undefined"; # See man page.
82
83# Window type settings
84wintypes: 54wintypes:
85{ 55{
86 tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; }; 56 tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
87 # fade: Fade the particular type of windows. 57 dock = { shadow = false; }
88 # shadow: Give those windows shadow 58 dnd = { shadow = false; }
89 # opacity: Default opacity for the type of windows. 59 popup_menu = { opacity = 0.8; }
90 # focus: Whether to always consider windows of this type focused. 60 dropdown_menu = { opacity = 0.8; }
91}; 61};
62
63## MISC
64backend = "glx";
65mark-wmwin-focused = true;
66mark-ovredir-focused = true;
67use-ewmh-active-win = true;
68detect-rounded-corners = true;
69detect-client-opacity = true;
70refresh-rate = 0;
71vsync = true;
72focus-exclude = [ "class_g = 'Cairo-clock'" ];
73detect-transient = true;
74detect-client-leader = true;
75invert-color-include = [ ];