From f6ab703716f4bbd1df25d2eb63fae10d1b6aa6b5 Mon Sep 17 00:00:00 2001 From: Shubham Saini Date: Sun, 29 Mar 2020 21:14:43 +0530 Subject: less bloat --- compton/.config/compton.conf | 152 +++++++++++++++++++------------------------ 1 file changed, 68 insertions(+), 84 deletions(-) (limited to 'compton/.config') diff --git a/compton/.config/compton.conf b/compton/.config/compton.conf index 9751518..cc0e8fa 100644 --- a/compton/.config/compton.conf +++ b/compton/.config/compton.conf @@ -1,91 +1,75 @@ -# Shadow -#shadow = true; # Enabled client-side shadows on windows. -#no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows. -#no-dnd-shadow = true; # Don't draw shadows on DND windows. -#clear-shadow = true; # Zero the part of the shadow's mask behind the - # window. Fix some weirdness with ARGB windows. -#shadow-radius = 7; # The blur radius for shadows. (default 12) -#shadow-offset-x = -7; # The left offset for shadows. (default -15) -#shadow-offset-y = -7; # The top offset for shadows. (default -15) -# shadow-opacity = 0.7; # The translucency for shadows. (default .75) -# shadow-red = 0.0; # Red color value of shadow. (0.0 - 1.0, defaults to 0) -# shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0) -# shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0) -#shadow-exclude = [ "n:e:Notification" ]; # Exclude conditions for shadows. -# shadow-exclude = "n:e:Notification"; -#shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows - # (see also: --detect-rounded-corners) +## SHADOWS +shadow = true; +shadow-radius = 0.5; +shadow-offset-x = 1; +shadow-offset-y = 1; +shadow-opacity = 0.65; +log-level = "warn"; +shadow-exclude = [ + "name = 'Notification'", + "class_g = 'conky'", + "class_g ?= 'Notify-osd'", + "class_g = 'Cairo-clock'", + "class_g ?= 'slop'", + "name = 'polybar'", + "name = 'Polybar tray window'", + "class_g ?= 'Rofi'", + "class_g ?= 'dwm'", + "class_g = 'Firefox' && argb", + "_GTK_FRAME_EXTENTS@:c" +]; -# Opacity -# menu-opacity = 0.9; # The opacity for menus. (default 1.0) -# inactive-opacity = 0.9; # Default opacity of inactive windows. (0.0 - 1.0) -# active-opacity = 0.8; # Default opacity for active windows. (0.0 - 1.0) -# frame-opacity = 0.8; # Opacity of window titlebars and borders. (0.1 - 1.0) -# inactive-opacity-override = true; # Let inactive opacity set by 'inactive-opacity' overrides - # value of _NET_WM_OPACITY. Bad choice. -alpha-step = 0.06; # XRender backend: Step size for alpha pictures. Increasing - # it may result in less X resource usage, - # Yet fading may look bad. -#inactive-dim = 0.2; # Dim inactive windows. (0.0 - 1.0) -#inactive-dim-fixed = true; # Do not let dimness adjust based on window opacity. -blur-background = true; # Blur background of transparent windows. - # Bad performance with X Render backend. - # GLX backend is preferred. -# blur-background-frame = true; # Blur background of opaque windows with transparent - # frames as well. -blur-background-fixed = false; # Do not let blur radius adjust based on window opacity. -blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ]; - # Exclude conditions for background blur. +## OPACITY +frame-opacity = 1.0; +inactive-opacity-override = false; +blur-background = true; +blur-strength = 3; +blur-kern = "3x3box"; +blur-background-exclude = [ + "class_g ?= 'slop'", + "name = 'polybar'", + "name = 'Polybar tray window'", + "class_g = 'conky'", + "class_g ?= 'Rofi'", + "class_g ?= 'zoom'" +]; +opacity-rule = [ + "40:class_g = 'Bspwm' && class_i = 'presel_feedback'", + "100:class_g = 'URxvt' && focused", + "85:class_g = 'URxvt' && !focused" +]; -# Fading -fading = true; # Fade windows during opacity changes. -# fade-delta = 30; # The time between steps in a fade in milliseconds. (default 10). -fade-in-step = 0.03; # Opacity change between steps while fading in. (default 0.028). -fade-out-step = 0.03; # Opacity change between steps while fading out. (default 0.03). -# no-fading-openclose = true; # Avoid fade windows in/out when opening/closing. -fade-exclude = [ ]; # Exclude conditions for fading. +## FADING +fading = true; +fade-in-step = 0.03; +fade-out-step = 0.03; +fade-exclude = [ ]; -# Other -backend = "glx" # Backend to use: "xrender" or "glx". GLX backend is typically - # much faster but depends on a sane driver. -mark-wmwin-focused = true; # Try to detect WM windows and mark them as active. -mark-ovredir-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus). -use-ewmh-active-win = false; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused - # instead of using FocusIn/Out events. Usually more reliable but - # depends on a EWMH-compliant WM. -detect-rounded-corners = true; # Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on. -detect-client-opacity = true; # Detect _NET_WM_OPACITY on client windows, useful for window - # managers not passing _NET_WM_OPACITY of client windows to frame - # windows. -refresh-rate = 0; # For --sw-opti: Specify refresh rate of the screen. 0 for auto. -vsync = "none"; # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc" - # See man page for more details. -dbe = false; # Enable DBE painting mode. Rarely needed. -paint-on-overlay = false; # Painting on X Composite overlay window. Recommended. -sw-opti = false; # Limit compton to repaint at most once every 1 / refresh_rate. - # Incompatible with certain VSync methods. -unredir-if-possible = false; # Unredirect all windows if a full-screen opaque window is - # detected, to maximize performance for full-screen windows. -focus-exclude = [ ]; # A list of conditions of windows that should always be considered - # focused. -detect-transient = true; # Use WM_TRANSIENT_FOR to group windows, and consider windows in - # the same group focused at the same time. -detect-client-leader = true; # Use WM_CLIENT_LEADER to group windows. -invert-color-include = [ ]; # Conditions for windows to be painted with inverted color. +## GLX +glx-no-stencil = true; +glx-no-rebind-pixmap = true; +use-damage = true; -# GLX backend # GLX backend fine-tune options. See man page for more info. -# glx-no-stencil = true; # Recommended. -glx-copy-from-front = false; # Useful with --glx-swap-method, -# glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync. -# glx-no-rebind-pixmap = true; # Recommended if it works. -glx-swap-method = "undefined"; # See man page. - -# Window type settings +## WINDOW TYPES wintypes: { - tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; }; - # fade: Fade the particular type of windows. - # shadow: Give those windows shadow - # opacity: Default opacity for the type of windows. - # focus: Whether to always consider windows of this type focused. + tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; + dock = { shadow = false; } + dnd = { shadow = false; } + popup_menu = { opacity = 0.8; } + dropdown_menu = { opacity = 0.8; } }; + +## MISC +backend = "glx"; +mark-wmwin-focused = true; +mark-ovredir-focused = true; +use-ewmh-active-win = true; +detect-rounded-corners = true; +detect-client-opacity = true; +refresh-rate = 0; +vsync = true; +focus-exclude = [ "class_g = 'Cairo-clock'" ]; +detect-transient = true; +detect-client-leader = true; +invert-color-include = [ ]; -- cgit v1.2.3